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Showing posts with label
computer graphics
.
Show all posts
Showing posts with label
computer graphics
.
Show all posts
Wednesday, 2 March 2016
Computer Graphics Questions in Job Interview
1. When does Depth-Test take place in the openGL graphics pipeline?
(Before fragment shader, or after, or can be both?
2. What is the cause of
Gimbol Lock
?
3. Given two lines in a 3D space, how to calculate the distance between them?
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